Fully Implemented Polygon Rendering
Program
Met the Requirements of the Specificiation.
Basic:
- Edge Class
- Vertex Class
- Polygon Class
Complex Classes:
- GraphicObject Class(handles movement to world coordinates)
- Pipeline Class(handles entire graphic pipeline for viewing coordinate
to screen)
- 3dPanel handles Device Coordinates
Extensions:
- ZBuffer Class
- ScanConvert Class(accesses ZBuffer to determine whether
to draw or not)
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Changes:
- Device Coordinates moved to Pipeline Class
- Color Value Added to Each Polygon
- Vector Drawing Turned Off
- Scaling, Rotation , Translation set
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