Darby Thompson - CSCI 263 Lab3: Shading

 

Inputs: shading/lighting file, number of models, model data files (.d format) and universe file

Implements constant, gouraud and phong shading as specified in the shading file. Currently it applies the
shading to the whole scene and assumes that the light and eyepoint are infinitely far away.

Constant shading

Gouraud shading

Phong shading